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Tutorial: Saving & Locating Files in Construct 3

Submitted by STEM Fuse Support on

In this tutorial, we'll cover how to save in Construct 3 using the Cloud and File save options, as well as how to locate saved files and open them in Construct 3. Depending on your school's devices, you might choose to use either Cloud or File save options.

 

Here are a few reasons why you might choose to save with each option:

 

Tutorial: Opening Construct 3 Files

Submitted by STEM Fuse Support on

In this tutorial, we'll cover how to download game files from Educate and open them in Construct 3. STEM Fuse provides numerous game files and assets throughout our courses. These files will either be the file type .capx or .c3p and can ONLY be opened within Construct 3, a browser-based game engine platform.

 

Watch the video below to learn how to download game files from Educate and open them in Construct 3.

Tutorial: Set Up Construct 3 Seat Access

Submitted by STEM Fuse Support on

In this tutorial, we'll cover how to give students access to Construct 3 using the seat access method. You can explicitly assign your seats to specific users. These users will then be able to use Construct 3 wherever they are, in the classroom, at home or on the go!

 

Examples of when the seat access method is utilized include:

 

Tutorial: Set Up Construct 3 Access Codes

Submitted by STEM Fuse Support on

In this tutorial, we'll cover how to give students access to Construct 3 using the access code method. Access codes are quick and easy ways to get classes online! Access codes are the perfect way to anonymously give students access.

 

You can create multiple access codes for differing durations. You're also able to cancel them whenever you want. Examples of when the access code method may be best utilized include:

 

Debugging Tips: Silly Salmon

Submitted by STEM Fuse Support on

Silly Salmon is a touch game with the ability to be played on a tablet or mobile device. It uses swipe controls and contains a store to buy items, as well as storage ability to save scores and power ups. Silly Salmon can be a challenge and there are areas that may lead to some confusion. Have no worries! We've laid out these areas below for your debugging use.

 

Debugging Tips: Break Out Game

Submitted by STEM Fuse Support on

Break Out is an introductory level game to get students used to working in Construct, as well as building out their own assets from start to finish. Though Break Out is a simple game, there are areas that may lead to some confusion. Have no worries! We've laid out these areas below for your debugging use.

 

Debugging Tips: Asteroid Destroyer

Submitted by STEM Fuse Support on

Asteroid Destroyer is a classic single player game for students to build. It starts out with some preloaded assets and events. This game utilizes physics, equations, and variables. Though Asteroid Destroyer has some preloaded events, there are areas that may lead to some confusion. Have no worries! We've laid out these areas below for your debugging use.

 

Debugging Tips: Fruit Snake

Submitted by STEM Fuse Support on

Fruit Snake is a classic, single player game where the player eats fruit to gain points while avoiding collisions with the walls and itself. Fruit snake is built using pin behaviors, variables, and collisions. This is a fun, easy to build game. Continue reading for some common errors to avoid.

 

Debugging Tips: PorkChop the Pig

Submitted by STEM Fuse Support on

PorkChop the PigPorkChop the Pig is a fun loving barnyard escapee! In this game, you build a scrolling platform game with multiple stored data sets to supply power-ups and final score information.

 

This is list consists of common issues that may occur when building the game. STEM Fuse does not debug individual game projects - that's the developer's job. With any given game project, there could be infinite reasons why your game isn't the same. That's okay! Focus on the functionality of the game and rework the steps of the BUILD lesson level!